Jessica Fiorini
Game + Content Design

I enjoy projects that live in the intersection of storytelling, game design, architecture and creative technology. My style is energetic, creative and collaborative.
Skills
3D, 2D, VR and Live action game development and deployment.
Strengths
Leveraging game design to create authentic engagement
I design and produce interactive experiences and games on a contract basis. I offer full project planning from concept design to deployment. Recently, I have helped deliver and release the virtual reality editorial piece Oceans VR: Net Positive for The Economist with Object Normal, which was an official selection of the New York Film Festival. 
Various
Always!
Game & Experience Designer
Experience Design Firm. I develop cultural, corporate and branded experiences for clients such as Motown Museum, JPMorgan Chase and Comcast. I oversee the team responsible for articulating the vision for new projects and developing the content, educational and experiential goals, and scripting for all related interactive exhibits, media, and games. I lead multidisciplinary teams through all stages of development, from concept to deployment.

New York, NY
Current
Director, Content ​
& Activity Design
Game Company. I designed video games online and mobile platforms for clients such as LEGO, Adult Swim, Nickelodeon, and Scholastic. Produced all related game design documents, game proposals, and media materials. Maintained delivery schedules, asset tables, QA test scripts and related project tracking tools. Oversaw client and vendor relationships.    


New York, New York
2014-2017
Game Designer & Producer
Experience Design Firm. Created and pitched concepts for high-touch large-scale corporate or institutional clients. Designed and prototyped cross-media and cross-platform interactive experiences for physical spaces. Planned all phases of development from prototyping through final testing. Created scopes, RFPs and game design documents. Conceived and produced a suite of four fifteen-person multiplayer games for Studio XFINITY, Comcast's first-ever flagship store experience. Conceived, designed, produced and tested eight games for ESC, a new gaming platform featuring games optimized for thirty-person multiplayer in a dynamic gaming theater. Conceived, designed and prototyped a financial literacy game with live and digital asynchronous play for Bank Of America.
New York, New York
2013-2015
Senior Activity Designer
Startup game studio with control of desirable IP. Created narrative templates and workflows for digitization from IP owner's written script. Worked with writers to ensure quality and consistency of narrative. Married narrative and game design through documentation including flows, timelines and experience mapping. Managed design team. Managed writing team. Implemented game logic and design directly into Unity with both LUA and C# languages. Worked with lead writers, artists and engineers to plan and implement functionality and asset integration into current builds.
What Pumpkin Studios
New York, New York
2013-2015
Senior Game Designer & Narrative Designer
Large corporate textbook publisher. Ensured the quality of digital products under the Number Worlds and Reading Wonders brand. Interactive design consultant for the new suite of Reading Wonders mobile device apps. Interactive Design Lead for both Building Blocks and Reading Wonders Adaptive Learning.
New York, New York
2011-2013
Interactive Design Lead & Game Specifications Author
Small independent game studio. Conceived, managed and designed video games for online and mobile use. Worked on projects for LEGO, Adult Swim, Nickelodeon, Scholastic, and in-house indie titles.
Tiny Mantis / SMASHWORX​​​
Brooklyn, New York
2006-2011
Producer & Writer 
Education
University of New Orleans, 2008...
Selected Talks
2019 EVA London...